Rhizome

-- An immersive VR experience about a de-anthropocentric organ-planting holy mountain in the future
Year

2023

Role

Individual Project

Abstract

"Rhizome" is a VR-based speculative game that imagines a de-anthropocentric, anti-structural world.

Due to environmental degradation, extreme weather events are increasing globally, leading to climate-sensitive health problems and medical organ shortages. However, scientists have successfully tried growing human tissue from apples and spinach leaves. In response to environmental degradation and advances in implant technology, humans will develop a deeper reverence for plants and nature. Based on this, I created an immersive artificial sacred mountain that breeds human organs through plants. Players can explore the four stages of the botanical garden, gradually evolving from vegetative facial organs to vegetative limbs and vital organs and finally becoming a "rhizome," achieving what Deleuze calls "a body without organs." The anthropocentric world is broken from within, resulting in a centerless, anti-structural world.

The work is inspired by and draws reference from Curry Sicong Tian.

Tools: UE5, Blender